So what’s next for Gourd? “Stencyl has gotten my dream further than it ever would have gotten using any other toolset, and I still have a lot to do with Gourd before I can hang up my hat on this project. If I want to do something in StencylWorks, all I need is my own logic I never had to learn anything that goes against my way of thinking.” “Everything, from the point where I start my game to the point where I publish my game, makes sense, and it doesn’t limit what you can do. In the words of Irock, the game’s creator, “Stencyl seems to follow the idea that everything should be made as simple as possible, but no simpler.” Said Irock. The tool, which has been in development for a number of years, can be used to create a multitude of games- from platformers, to action, to shooting gallery games. Overall I enjoyed using this software to make games and it does have tons of options and features available to you if you wish to publish or make money off of your games.Stencyl, a software platform that allows aspiring individual developers to create their own games simply and easily, has just had it’s first few games emerge. It’s sometimes hard to find the code block you need to drag into place to perform a given action or function, especially since some actions are only available from within a scene behavior. There is a lot to love about this development software, the interface is awesome and inspiring, but it does have it’s drawbacks. These are some of the more unique features of Stencyl. to be shared or stored on their community collaboration site called “Stencyl Forge”. Allows you to post animations, behaviors, music, etc.It can be used to select a color, change it’s name, etc.) The behavior’s can be made to accept certain customization options to be selected (by the game creator) when attached to an object.(Background objects verses foreground ones, etc.) It does have layering system on the screen editor.Other ways are possible, just not recommended by the program due to possible slow down while running a game. Uses a “tile map” system to create the backgrounds.Behaviors can pull information from other behaviors.This method isn’t perfect as you have to provide numbers or other information onto these “building blocks” and knowing which one will suit which purpose can get confusing. Coding is performed by arrange color coded “puzzle pieces” which hint at where they must go and in which order.The exception is that certain behaviors must be attached to a scene if it was made for such. These are called “Behaviors” and are universal with all objects. One of my favorite features is that all code is written into self sufficient containers that are “attached” to the objects you want to execute them.A work around is given at the Stencyl website under the “Gotcha” section of the “Pro Subscription” page, at least their is at the time of this writing. Stand alone games are exported in the format of the OS you’ve created them on at the time of export (read Windows or Mac). The bonus is, as of Stencyl 2.5 they should have the ability to create “native C++” stand alone games as well as the ability to create games for Android devices. With the current state of things, Linux isn’t supported due to the fact that the stand alone feature requires Adobe Air, which is no longer being supported by Adobe on the Linux flavors of operating systems. So why is it even on this site? Because of the simple fact that you can create “Flash” games for free. Both services allows you to remove the “Splash-Screens” and “Watermarks” from your games as well. The other option at around $80 allows you to create stand-alone games. This can be quite expensive depending if you’re wanting the ability to create games for the iPhone/iPad at a whopping $200 per year. With the evolution of Stencyl came a pay-to-publish process in the form of a yearly subscription.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |